AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Turkey: Q2 2022 Performance
Discover the performance trends of the top 5 boxing games on Android in Turkey during Q2 2022, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 boxing games on Android in Turkey experienced varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance:
Boxing Star: Real Boxing Fight saw a fluctuating trend in weekly revenue, peaking at around $599 at the end of March and experiencing a low of $315 in mid-May. Weekly downloads initially peaked at 1.8K in mid-April but saw a decline to around 578 in mid-June before recovering slightly to 845 by the end of the quarter. The game's active users dropped from 4.1K at the start of the quarter to approximately 2.4K by the end.
Real Boxing 2 maintained relatively stable weekly revenue, hovering around $142 with minor fluctuations. Weekly downloads peaked notably at 15.1K in the last week of June, up from 11.8K at the start of the quarter. Active users showed a similar upward trend, reaching 24.7K by the end of June from an initial 18.8K.
EA SPORTS™ UFC® Mobile 2 demonstrated a consistent decline in weekly revenue, dropping from $102 at the end of March to $12 in mid-June before a slight recovery to $37 by the end of the quarter. Downloads remained fairly steady, starting at 6.8K and ending at 5.1K. Active user numbers showed a moderate decrease, starting at 21.6K and ending at 18.8K.
FAME APP had modest revenue figures, peaking at $144 in mid-May. Downloads were minimal, with a peak of 114 in mid-May and dropping to zero by the end of the month.
Real Boxing – Fighting Game experienced a steady but low revenue trend, peaking at $34 in mid-April. Weekly downloads varied slightly, starting at 730 and ending at 692 by the end of June. Active users saw a minor decline from 950 to 891 over the same period.
For more detailed insights and data, visit Sensor Tower.